how pixar uses math
In this interesting and informative 7 minute Ted Talk, Tony DeRose explains some of the math involved in making Pixar movies. He discuses the use of coordinate geometry, translation, scaling, rotation, trigonometry, midpoints, splitting and averaging.
This Pixar in a Box lesson is about how Pixar uses parabolic arcs in creating blades of grass. It includes videos, computer interactive lessons, and an art project idea for string art
Geometry and patterns
In this lesson you will learn about the geometry of dinosaur scales. You'll make your own skin model using something called a Voronoi partition.
Build a scene from Toy Story based on a sketch from the Art Department. We'll explore how the operations of translation, rotation and scaling are used to position objects. Derive the formulas used at Pixar using basic trigonometry.
Intro to math in animation
This Pixar in a Box lesson is about how Pixar uses math in animation. It includes videos, computer interactive lessons, and an art project idea for flip book animation
Rigging and coding
Algebra in rendering
Explore how pixels are painted digitally using algebra. Line-plane intersection in 2D and 3D. This lesson involves solving systems of equations.
Math in character modeling
In this topic, we'll explore how clay models are transformed into digital characters using weighted averages.
Combinations and permutations
Explore how combinations and permutations are used in animation. Use combinations to create your own cast of robots.