how pixar uses math
In this interesting and informative 7 minute Ted Talk, Tony DeRose explains some of the math involved in making Pixar movies. He discuses the use of coordinate geometry, translation, scaling, rotation, trigonometry, midpoints, splitting and averaging.
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Parabolic arcsThis Pixar in a Box lesson is about how Pixar uses parabolic arcs in creating blades of grass. It includes videos, computer interactive lessons, and an art project idea for string art
Geometry and patternsIn this lesson you will learn about the geometry of dinosaur scales. You'll make your own skin model using something called a Voronoi partition.
Geometric transformationsBuild a scene from Toy Story based on a sketch from the Art Department. We'll explore how the operations of translation, rotation and scaling are used to position objects. Derive the formulas used at Pixar using basic trigonometry.
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Intro to math in animationThis Pixar in a Box lesson is about how Pixar uses math in animation. It includes videos, computer interactive lessons, and an art project idea for flip book animation
Rigging and codingIn this topic, we'll explore how characters are brought to life using simple controls. Learn to use geometric transformations to make a lamp jump. Learn to design a snowman using javascript. Create your own characters.
Algebra in renderingExplore how pixels are painted digitally using algebra. Line-plane intersection in 2D and 3D. This lesson involves solving systems of equations.
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Math in character modelingIn this topic, we'll explore how clay models are transformed into digital characters using weighted averages.
Combinations and permutationsExplore how combinations and permutations are used in animation. Use combinations to create your own cast of robots.
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